Games & Interactive Systems

Binary Serialization & Async Persistence

Game loop → Protobuf → Queue (non-blocking) → DB worker writes async
Zone 01 · Hot Path
Game Loop
⚙️
Game Loop Tick
60 Hz fixed step
must not block
hot path — zero stall
game tick
60 Hz
Zone 02
Serializer
📦
Protobuf
Serializer
binary encoding
compact · typed
serialize
state
Zone 03 · Async Layer
Message Queue
📨
Kafka / RabbitMQ
non-blocking drop
durable · ordered
consume
& write
Zone 04 · Cold Path
Persistence
🐘
Player State DB
(PostgreSQL)
async DB worker
batched writes
safe · durable · async
game tick
serialize (Protobuf)
drop to queue (non-blocking)
async DB write